Dressmaker measurements: check the customer and mannequin
Check customer measurements, mannequin settings and the drafted pattern in Dressmaker before spending more fabric on a fit problem.
Measurements: check the customer and mannequin
Fit is worth checking before you spend more fabric and time. Start with a small but important question: are the customer, mannequin and drafted pattern all part of the same project?
What measurements change
The April developer log explains that simplified measurements adjust the mannequin and inform the drafted pieces. Choosing a silhouette and matching a customer’s dimensions are different tasks. For exact dimensions, read the customer record and current project rather than estimating from a mannequin image.
Make a short pre-cutting check
| Stage | Editorial checkpoint |
|---|---|
| Customer | Confirm whose dress this is |
| Measuring | Read the displayed guides |
| Mannequin | Recheck the selected dimensions |
| Pattern | Confirm the intended project is drafted |
Keep the customer name, measurement display and mannequin settings together. If two attempts differ, compare these records before changing material. One deliberate adjustment is easier to learn from than a complete redesign.
How to use a community size table
Use it as a second reference to catch a reading or transcription mistake. Matching a reported number is not a reason to skip the checks in your own game. A community completionist guide warns about display rounding; that is player experience, not a published universal fit tolerance.
For the 100% achievement, check the finished garment’s overall quality as well. Fit is one part of the diagnosis.
Where to go next
- Dressmaker customers: preferences, measurements and briefs
- Dressmaker 100% quality: find the stage to improve
- Dressmaker commission rejected? Check targets and limits
Sources and version
Reviewed on 9 October 2026. Player observations are identified in the guide; check controls against your installed version.
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